Reading Blog 2 – September 14, 2015

For today’s reading assignment, we had to read The Internet, Portable Devices, and Video Games which is the second chapter (pg. 26-54) of Electronic Media: An Introduction, written by Lynne Schafer Gross.

The main idea of this chapter is that the advancement of computers lead to the creation of the internet, which further developed present-day technology. Initially, the development of computers was prompted due to the government wanting access to more intelligence during the Cold War. However, the invention of the first series of computer networks eventually led to the creation of the world wide web (aka the internet), portable devices, and video games.

After the progression of the internet came various ways in which people could connect to each other. For example, electronic mail was invented, which helped people communicate across computers. Social media, video-streaming, and music-streaming were also created so that people could express themselves while connecting with other people. Since the internet is so vast, search engines, web browsers, and online shopping companies were also developed in order to make the internet more accessible to it’s users. The invention of the internet has been a great way for people to acquire knowledge and connections. The exchange of content between internet users gives them access to materials that they never would have been able to obtain before. With the creation of the world wide web, people, all of a sudden, have access to the entire world with a click of a button.

Not to mention, the advancement of computers has also lead to the invention of portable devices as well as video games. Portable devices such as cellphones and iPods have been growing in popularity. People have access to so much knowledge and entertainment at their fingertips. Also, video games have given people a chance to immerse themselves in a new form of entertainment. Overall, portable devices and video games serve as another form of connection and entertainment between people.

Links:

  1. “Can the music industry survive the music streaming revolution?” http://www.pbs.org/newshour/bb/music-industry-survive-the-streaming-revolution/ – Gross’s chapter talks about the music-streaming service, Napster, and how it ended up in bankruptcy due to copyright issues. Now that those issues are solved, more and more music streaming companies are emerging and providing a new experience for their users. I thought that this related to the chapter because it shows how technology can change every day, and now music-streaming services are so popular with the general public.
  2. The Evolution of Social Media http://www.adweek.com/socialtimes/the-evolution-of-social-media-infographic/620911 – This infographic shows how social media has evolved over the past few years. Now, people aren’t just limited to Myspace, Friendster, or Facebook. There are hundreds of different options in which users can post their social media content.
  3. Effects of Video Games: More Good than Bad for Youth Development? http://www.rootsofaction.com/video-games-for-kids-more-good-than-bad-for-development/ – This article talks about the effects of video game usage on young adults. It sheds a positive light on video games, saying that it helps teens with their behavior, initiative, and relationships.

Discussion Questions:

  1. The chapter emphasizes how people can connect with each other through social media. But in what instances has social media actually created a disconnect between people?
  2. Do people think that having access to limitless knowledge from the internet is always beneficial, or does this access create a sense of information overflow?

Janelle Conti

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